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Frequently Asked Questions
• Frequently Asked Questions •
• Farming •
• Progressing •
• When do I unlock ... ?
Source : Reddit r/Archero
Gem Guide
Earning:
• Daily Quests: Up to 40 Gems per day
• Weekly Quests: Up to 230 Gems per week
• Daily Ad Pack: 30 Gems per day
• Ad Boss wheel: Up to 100 Gems per day
• Hero Duo
• Hero Duel: Profit if you win ≥ 62% of 40 Gem matches or ≥ 67% of 100 Gem matches
• Monster Farm: Clean up obstacles for a chance to receive Gems
• Clear new chapters
• Clear Expedition stages
Spending:
• At least one main hero (Helix is recommended)
• Extra hatchery slots, to speed up egg hatching
• Extra monster book slots, to get more bonuses from monsters in use
• Extra attempt for Ancient Maze, if you can consistently finish it on Extreme/Misery difficulty
• Extra energy to farm Hero chapters or play events
• Extra attempt(s) for Up-Close Dangers, if you are at the point where you earn relatively high amounts of coins from it compared to chapter runs
• Mystery Chest in your Farm, if it shows up
• Login Rewards Event [Example]
Gold Guide
Earning:
• Use any other rings than Lion,Vilebat,Dragon Rings for +10% coins from battle
• In your Spirit jewel slots, have an overall level of 8 or higher, for +5% Coins from battle
• Play the Up-close Dangers event every time it is active (Tuesday, Thursday, Saturday, Sunday)
• Play the clan event (Monster Treasure) every day
• Watch 3 ads per day at the bottom of the Shop tab
• Watch 4 ads per day for 5 energy each by clicking on your energy at the top, use this energy to play chapters
• Hero Mode Boss chapters (7, 14, 21, 28, 35, 42)
What should i spend my gold on ?
• Reddit
Credit: zkn#4789
Gear Farming Guide
Flying Bullets
• Can drop more than 5 items per run
• Drops relatively many scrolls
Farm Chapters :
• Farm the highest hero boss chapter you are able to clear (7, 14, 21, 28, 35, 42)
• Making QuickRaid of weapon and bracelet hero chapters is recommended (list can be found here)
• Clearing normal chapter 21 or hero chapter 17 enables great rarity(green) item drops from chapters
• Clearing normal chapter 35 or hero chapter 30 enables rare rarity(blue) item drops from chapters
Credit: zkn#4789
Runes Guide
🔴 Power
• All Damage +[x]%
• Crit Chance +[x]%
• Crit Damage +[x]%
• Attack +[x]%
• Damage to +[x]% (ground, airborne, undead etc...)
• Rest
• Crit Chance +[x]%
• Crit Damage +[x]%
• Attack +[x]%
• Damage to
• Rest
🔵 Saviour
• Damage Resistance +[x]%
• Projectile Resistance +[x]%
• Collision Resistance +[x]%
• Elemental Damage Reduced +[x]%
• Rest
• Projectile Resistance +[x]%
• Collision Resistance +[x]%
• Elemental Damage Reduced +[x]%
• Rest
🟢 Recovery
• Monster egg hatchting speed +[x]%
• MP Cost reduced +[x]%
• Chance for good skill +[x]%
• Rest
• MP Cost reduced +[x]%
• Chance for good skill +[x]%
• Rest
🟣 Courage
• Attack +[x]%
• Elemental Damage +[x]% (optional)
• Base Stats for [Hero] +[x]%
• Elemental Damage +[x]% (optional)
• Base Stats for [Hero] +[x]%
🟡 Luck
• HP +[x]%
• Monster egg hatching speed +[x]%
• Counterattack Rate +[x]%
• Counterattack Damage +[x]%
• [Equipment] droprate +[x]%
• Rest
• Monster egg hatching speed +[x]%
• Counterattack Rate +[x]%
• Counterattack Damage +[x]%
• [Equipment] droprate +[x]%
• Rest
Glyphs:
There is 2 type of glyphs :
• Base Glyphs (without rank)
• Special Glyphs (rank A / S / SS)
• Special Glyphs (rank A / S / SS)
How to get glyphs ??
- you need to sacrifice stuff starting from epic to ancient legendary
- When you sacrificed your stuff you can get random rarity & number of the same glyphs
- There is a chance you will get duplicates of the same Glyphs.
- Each item gives different glyphs, S Item always gives special glyphs (S/SS) (S item are obtainable in obsidian or prisma chest)
Glyph System - Unlocked at Chapter 17, you will need a Legendary item in order to access it.
Refine:
How to unlock them:
Refinement rarity starts at Epic, to unlock the second slot, Perfect Epic, you need to refine 8 times. Same goes for the next rarities.
• 1st Slot (Epic) → Can only equip Normal Glyphs
• 2nd Slot (Perfect Epic) → Unlocks Special Glyph slot
• 3rd Slot (Legendary) → Unlocks Normal Glyph slot
• 4th Slot (Ancient Legendary) → Unlocks Normal Glyph slot
Altar Cost lvl0 to 120
0 5 = 5 x 5 BS
5 10 = 5 x 10 BS
5 10 = 5 x 10 BS
Ascension n°10 = 100 BS
10 15 = 5 x 20 BS
15 20 = 5 x 30 BS
15 20 = 5 x 30 BS
Ascension n°20 = 250 BS
20 25 = 5 x 50 BS
25 30 = 5 x 70 BS
25 30 = 5 x 70 BS
Ascension n°30 = 450 BS
30 35 = 5 x 100 BS
35 40 = 5 x 150 BS
35 40 = 5 x 150 BS
Ascension n°40 = 750 BS
40 45 = 5 x 200 BS
45 50 = 5 x 250 BS
45 50 = 5 x 250 BS
Ascension n°50 = 1250 BS
50 55 = 5 x 300 BS
55 60 = 5 x 350 BS
55 60 = 5 x 350 BS
Ascension n°60 = 2000 BS
60 65 = 5 x 400 BS
65 70 = 5 x 450 BS
65 70 = 5 x 450 BS
Ascension n°70 = 3000 BS
70 75 = 5 x 500 BS
75 80 = 5 x 600 BS
75 80 = 5 x 600 BS
Ascension n°80 = 4000 BS
80 85 = 5 x 700 BS
85 90 = 5 x 800 BS
85 90 = 5 x 800 BS
Ascension n°90 = 5000 BS
90 95 = 5 x 900 BS
95 100 = 5 x 1000 BS
95 100 = 5 x 1000 BS
Ascension n°100 = 7500 BS
100 105 = 5 x 1200 BS
105 110 = 5 x 1400 BS
105 110 = 5 x 1400 BS
Ascension n°110 = 10000 BS
110 115 = 5 x 1600 BS
115 120 = 5 x 1800 BS
115 120 = 5 x 1800 BS
BS Bloodthirst Stones (what is bloodstone ?)
Altar Bonus Ascensions
Lvl 10, 40, 70 and 100 :
• Hp +5%
Lvl 20, 50, 80 and 110 :
• Attack +5%
Lvl 30, 60, 90 and 120:
• (Gear Altar) Red Heart Healing Effect +5%
• (Hero Altar) Red Heart Drop Rate +5%
• (Hero Altar) Red Heart Drop Rate +5%
Overall bonus :
• (Gear Altar) Item Base Stats Enhanced +[x]%
• (Gear Altar lvl30) Equipment Droprate +[x]%
• (Hero Altar) Hero Base Stats +[x]%
• (Hero Altar lvl50) Damage to Elite Enemies +[x]%
Archero Hatchery and Egg Farming Compilation (edited by @Abstrusity, @Luhcaran, @Shusaku, @𝗺𝗿𝗯)
Includes
• List of available Monsters
• Numbers of kills required to hatch or complete quests
• Completed quest dialogue
• Automated hatch timers
• Where to find each Monster and which locations are recommended
• Monster training bonuses and costs (still Work in Progress)
Initially made by LanderZ
Stats unlocked when reaching Mythic Refinement
• Weapon → For a brief while after taking damage, the next hit fires an extra shot.
• Armor → The Higher the HP, the higher the Attack.
• Ring n°1 → While moving reduces incoming Colision Damage.
• Ring n°2 → While Standing still reduces incoming Bullets Damage.
• Bracelet → When recovering HP in the Angel room, there is a chance to receive 3x healing.
• Pets n°1 & Pets n°2 → After 2 attacks, the next attack deals double damage.
• Locket → For the first 3s after entering a room, increases movement speed.
• SpellBook → SpellBook can gain energy from Hearts.
Comments
• Pets n°1 & Pets n°2 → Works only for the pet attack.